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Use const references where possible for List range iterators
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@@ -739,7 +739,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
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ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform.");
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for (Connection &E : g->connections) {
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for (const Connection &E : g->connections) {
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if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) {
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ERR_FAIL_V(ERR_ALREADY_EXISTS);
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}
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@@ -2586,7 +2586,7 @@ void VisualShaderNodeUniformRef::clear_uniforms() {
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}
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bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) {
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for (VisualShaderNodeUniformRef::Uniform &E : uniforms) {
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for (const VisualShaderNodeUniformRef::Uniform &E : uniforms) {
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if (E.name == p_name) {
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return true;
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}
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