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Use const references where possible for List range iterators
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@@ -329,7 +329,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
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Vector3 *tw = tmeshfaces.ptrw();
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int tidx = 0;
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for (Face3 &f : faces) {
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for (const Face3 &f : faces) {
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for (int j = 0; j < 3; j++) {
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tw[tidx++] = f.vertex[j];
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_EdgeKey ek;
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@@ -364,7 +364,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
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{
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Vector3 *w = varr.ptrw();
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int idx = 0;
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for (Vector3 &E : lines) {
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for (const Vector3 &E : lines) {
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w[idx++] = E;
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}
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}
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