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Use const references where possible for List range iterators
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@@ -95,7 +95,7 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
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scene->set_name(get_name());
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int pos = get_index();
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for (PropSet &E : stored_values) {
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for (const PropSet &E : stored_values) {
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scene->set(E.name, E.value);
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}
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@@ -114,7 +114,7 @@ Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
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Dictionary ret;
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PackedStringArray order;
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for (PropSet &E : stored_values) {
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for (const PropSet &E : stored_values) {
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ret[E.name] = E.value;
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if (p_with_order) {
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order.push_back(E.name);
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