1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde
2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
171 changed files with 649 additions and 650 deletions

View File

@@ -95,7 +95,7 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
scene->set_name(get_name());
int pos = get_index();
for (PropSet &E : stored_values) {
for (const PropSet &E : stored_values) {
scene->set(E.name, E.value);
}
@@ -114,7 +114,7 @@ Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
Dictionary ret;
PackedStringArray order;
for (PropSet &E : stored_values) {
for (const PropSet &E : stored_values) {
ret[E.name] = E.value;
if (p_with_order) {
order.push_back(E.name);