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Use const references where possible for List range iterators
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@@ -176,7 +176,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
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anim_names.sort();
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for (PropertyInfo &E : anim_names) {
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for (const PropertyInfo &E : anim_names) {
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p_list->push_back(E);
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}
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@@ -1076,7 +1076,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
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anims.sort();
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for (String &E : anims) {
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for (const String &E : anims) {
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p_animations->push_back(E);
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}
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}
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@@ -1118,7 +1118,7 @@ void AnimationPlayer::queue(const StringName &p_name) {
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Vector<String> AnimationPlayer::get_queue() {
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Vector<String> ret;
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for (StringName &E : queued) {
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for (const StringName &E : queued) {
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ret.push_back(E);
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}
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@@ -1502,7 +1502,7 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
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if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
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List<StringName> al;
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get_animation_list(&al);
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for (StringName &E : al) {
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for (const StringName &E : al) {
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r_options->push_back(quote_style + String(E) + quote_style);
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}
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}
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