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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde
2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
171 changed files with 649 additions and 650 deletions

View File

@@ -176,7 +176,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
anim_names.sort();
for (PropertyInfo &E : anim_names) {
for (const PropertyInfo &E : anim_names) {
p_list->push_back(E);
}
@@ -1076,7 +1076,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
anims.sort();
for (String &E : anims) {
for (const String &E : anims) {
p_animations->push_back(E);
}
}
@@ -1118,7 +1118,7 @@ void AnimationPlayer::queue(const StringName &p_name) {
Vector<String> AnimationPlayer::get_queue() {
Vector<String> ret;
for (StringName &E : queued) {
for (const StringName &E : queued) {
ret.push_back(E);
}
@@ -1502,7 +1502,7 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
List<StringName> al;
get_animation_list(&al);
for (StringName &E : al) {
for (const StringName &E : al) {
r_options->push_back(quote_style + String(E) + quote_style);
}
}