1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde
2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
171 changed files with 649 additions and 650 deletions

View File

@@ -512,7 +512,7 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c
}
advance_conditions.sort_custom<StringName::AlphCompare>();
for (StringName &E : advance_conditions) {
for (const StringName &E : advance_conditions) {
r_list->push_back(PropertyInfo(Variant::BOOL, E));
}
}
@@ -679,7 +679,7 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
}
nodes.sort_custom<StringName::AlphCompare>();
for (StringName &E : nodes) {
for (const StringName &E : nodes) {
r_nodes->push_back(E);
}
}
@@ -902,7 +902,7 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c
}
names.sort_custom<StringName::AlphCompare>();
for (StringName &name : names) {
for (const StringName &name : names) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}