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Use const references where possible for List range iterators
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@@ -788,7 +788,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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anim_names.sort_custom<StringName::AlphCompare>();
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for (StringName &E : anim_names) {
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for (const StringName &E : anim_names) {
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String name = E;
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TreeItem *it = animations->create_item(anim_root);
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