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Use const references where possible for List range iterators
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@@ -79,7 +79,7 @@ void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const
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List<Variant> lods;
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p_lods.get_key_list(&lods);
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for (Variant &E : lods) {
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for (const Variant &E : lods) {
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ERR_CONTINUE(!E.is_num());
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Surface::LOD lod;
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lod.distance = E;
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