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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde
2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
171 changed files with 649 additions and 650 deletions

View File

@@ -305,7 +305,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
if (anim_node) {
List<StringName> animations;
anim_node->get_animation_list(&animations);
for (StringName &E : animations) {
for (const StringName &E : animations) {
_fill_animation(scene_tree, anim_node->get_animation(E), E, item);
}
}
@@ -394,7 +394,7 @@ void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Var
d = d[p_import_id];
List<ResourceImporterScene::ImportOption> options;
ResourceImporterScene::get_singleton()->get_internal_import_options(p_category, &options);
for (ResourceImporterScene::ImportOption &E : options) {
for (const ResourceImporterScene::ImportOption &E : options) {
String key = E.option.name;
if (d.has(key)) {
settings[key] = d[key];
@@ -440,7 +440,7 @@ void SceneImportSettings::open_settings(const String &p_path) {
if (err == OK) {
List<String> keys;
config->get_section_keys("params", &keys);
for (String &E : keys) {
for (const String &E : keys) {
Variant value = config->get_value("params", E);
if (E == "_subresources") {
base_subresource_settings = value;
@@ -605,7 +605,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
scene_import_settings_data->defaults.clear();
scene_import_settings_data->current.clear();
for (ResourceImporter::ImportOption &E : options) {
for (const ResourceImporter::ImportOption &E : options) {
scene_import_settings_data->defaults[E.option.name] = E.default_value;
//needed for visibility toggling (fails if something is missing)
if (scene_import_settings_data->settings->has(E.option.name)) {