1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde
2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
171 changed files with 649 additions and 650 deletions

View File

@@ -228,7 +228,7 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
}
printf("Running: %s", exec.utf8().get_data());
for (String &E : args) {
for (const String &E : args) {
printf(" %s", E.utf8().get_data());
};
printf("\n");
@@ -267,7 +267,7 @@ void EditorRun::stop_child_process(OS::ProcessID p_pid) {
void EditorRun::stop() {
if (status != STATUS_STOP && pids.size() > 0) {
for (OS::ProcessID &E : pids) {
for (const OS::ProcessID &E : pids) {
OS::get_singleton()->kill(E);
}
}