You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Use const references where possible for List range iterators
This commit is contained in:
@@ -1023,7 +1023,7 @@ void ConnectionsDock::update_tree() {
|
||||
List<Object::Connection> connections;
|
||||
selectedNode->get_signal_connection_list(signal_name, &connections);
|
||||
|
||||
for (Object::Connection &F : connections) {
|
||||
for (const Object::Connection &F : connections) {
|
||||
Connection cn = F;
|
||||
if (!(cn.flags & CONNECT_PERSIST)) {
|
||||
continue;
|
||||
|
||||
Reference in New Issue
Block a user