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Use const references where possible for List range iterators
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@@ -336,7 +336,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
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Map<Edge, RetFaceConnect> ret_edges;
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List<Geometry3D::MeshData::Face> ret_faces;
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for (Face &E : faces) {
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for (const Face &E : faces) {
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Geometry3D::MeshData::Face f;
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f.plane = E.plane;
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@@ -439,7 +439,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
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r_mesh.faces.resize(ret_faces.size());
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int idx = 0;
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for (Geometry3D::MeshData::Face &E : ret_faces) {
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for (const Geometry3D::MeshData::Face &E : ret_faces) {
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r_mesh.faces.write[idx++] = E;
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}
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r_mesh.edges.resize(ret_edges.size());
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