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Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde
2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
171 changed files with 649 additions and 650 deletions

View File

@@ -336,7 +336,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
Map<Edge, RetFaceConnect> ret_edges;
List<Geometry3D::MeshData::Face> ret_faces;
for (Face &E : faces) {
for (const Face &E : faces) {
Geometry3D::MeshData::Face f;
f.plane = E.plane;
@@ -439,7 +439,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
r_mesh.faces.resize(ret_faces.size());
int idx = 0;
for (Geometry3D::MeshData::Face &E : ret_faces) {
for (const Geometry3D::MeshData::Face &E : ret_faces) {
r_mesh.faces.write[idx++] = E;
}
r_mesh.edges.resize(ret_edges.size());