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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde
2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
171 changed files with 649 additions and 650 deletions

View File

@@ -165,7 +165,7 @@ Error Resource::copy_from(const Ref<Resource> &p_resource) {
List<PropertyInfo> pi;
p_resource->get_property_list(&pi);
for (PropertyInfo &E : pi) {
for (const PropertyInfo &E : pi) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
@@ -201,7 +201,7 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
r->local_scene = p_for_scene;
for (PropertyInfo &E : plist) {
for (const PropertyInfo &E : plist) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
@@ -233,7 +233,7 @@ void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, R
local_scene = p_for_scene;
for (PropertyInfo &E : plist) {
for (const PropertyInfo &E : plist) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
@@ -259,7 +259,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
Ref<Resource> r = (Resource *)ClassDB::instantiate(get_class());
ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
for (PropertyInfo &E : plist) {
for (const PropertyInfo &E : plist) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
@@ -317,7 +317,7 @@ uint32_t Resource::hash_edited_version() const {
List<PropertyInfo> plist;
get_property_list(&plist);
for (PropertyInfo &E : plist) {
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) {
RES res = get(E.name);
if (res.is_valid()) {