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Use const references where possible for List range iterators
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@@ -917,7 +917,7 @@ void MultiplayerAPI::_del_peer(int p_id) {
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// Some refactoring is needed to make this faster and do paths GC.
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List<NodePath> keys;
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path_send_cache.get_key_list(&keys);
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for (NodePath &E : keys) {
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for (const NodePath &E : keys) {
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PathSentCache *psc = path_send_cache.getptr(E);
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psc->confirmed_peers.erase(p_id);
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}
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