1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde
2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
171 changed files with 649 additions and 650 deletions

View File

@@ -800,7 +800,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
if (E->key() != "") {
file->store_string("[" + E->key() + "]\n\n");
}
for (String &F : E->get()) {
for (const String &F : E->get()) {
String key = F;
if (E->key() != "") {
key = E->key() + "/" + key;
@@ -928,7 +928,7 @@ Vector<String> ProjectSettings::get_optimizer_presets() const {
ProjectSettings::get_singleton()->get_property_list(&pi);
Vector<String> names;
for (PropertyInfo &E : pi) {
for (const PropertyInfo &E : pi) {
if (!E.name.begins_with("optimizer_presets/")) {
continue;
}