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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Use const ref parameters in the Web modules

This commit is contained in:
Aaron Franke
2025-09-27 10:46:27 -07:00
parent b4472f4670
commit ac2e01684c
19 changed files with 80 additions and 80 deletions

View File

@@ -178,7 +178,7 @@ int WebSocketMultiplayerPeer::get_max_packet_size() const {
return get_outbound_buffer_size() - PROTO_SIZE;
}
Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<TLSOptions> p_options) {
Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, const Ref<TLSOptions> &p_options) {
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_options.is_valid() && !p_options->is_server(), ERR_INVALID_PARAMETER);
_clear();
@@ -194,7 +194,7 @@ Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, R
return OK;
}
Error WebSocketMultiplayerPeer::create_client(const String &p_url, Ref<TLSOptions> p_options) {
Error WebSocketMultiplayerPeer::create_client(const String &p_url, const Ref<TLSOptions> &p_options) {
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_options.is_valid() && p_options->is_server(), ERR_INVALID_PARAMETER);
_clear();