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Use const ref parameters in the Web modules
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@@ -178,7 +178,7 @@ int WebSocketMultiplayerPeer::get_max_packet_size() const {
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return get_outbound_buffer_size() - PROTO_SIZE;
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}
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Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<TLSOptions> p_options) {
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Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, const Ref<TLSOptions> &p_options) {
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ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(p_options.is_valid() && !p_options->is_server(), ERR_INVALID_PARAMETER);
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_clear();
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@@ -194,7 +194,7 @@ Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, R
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return OK;
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}
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Error WebSocketMultiplayerPeer::create_client(const String &p_url, Ref<TLSOptions> p_options) {
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Error WebSocketMultiplayerPeer::create_client(const String &p_url, const Ref<TLSOptions> &p_options) {
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ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(p_options.is_valid() && p_options->is_server(), ERR_INVALID_PARAMETER);
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_clear();
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