1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Clear SceneTreeDock's previous node selection when removing edited scene

This commit is contained in:
Aaron Franke
2025-07-30 08:49:38 -07:00
parent 2a9ff39264
commit ac20484a05

View File

@@ -4096,6 +4096,7 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
void EditorNode::_remove_edited_scene(bool p_change_tab) {
// When scene gets closed no node is edited anymore, so make sure the editors are notified before nodes are freed.
hide_unused_editors(SceneTreeDock::get_singleton());
SceneTreeDock::get_singleton()->clear_previous_node_selection();
int new_index = editor_data.get_edited_scene();
int old_index = new_index;