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Clear SceneTreeDock's previous node selection when removing edited scene
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@@ -4096,6 +4096,7 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
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void EditorNode::_remove_edited_scene(bool p_change_tab) {
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void EditorNode::_remove_edited_scene(bool p_change_tab) {
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// When scene gets closed no node is edited anymore, so make sure the editors are notified before nodes are freed.
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// When scene gets closed no node is edited anymore, so make sure the editors are notified before nodes are freed.
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hide_unused_editors(SceneTreeDock::get_singleton());
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hide_unused_editors(SceneTreeDock::get_singleton());
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SceneTreeDock::get_singleton()->clear_previous_node_selection();
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int new_index = editor_data.get_edited_scene();
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int new_index = editor_data.get_edited_scene();
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int old_index = new_index;
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int old_index = new_index;
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