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Fixes leak when creating bullet shape
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@@ -177,6 +177,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
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bt_xform_to.getOrigin() += bt_motion;
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if ((bt_xform_to.getOrigin() - bt_xform_from.getOrigin()).fuzzyZero()) {
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shape->destroy_bt_shape(btShape);
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return false;
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}
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