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Fixes leak when creating bullet shape

This commit is contained in:
Rafał Mikrut
2020-08-05 10:04:04 +02:00
parent 9adf6d3441
commit ac1b2da96e

View File

@@ -177,6 +177,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
bt_xform_to.getOrigin() += bt_motion;
if ((bt_xform_to.getOrigin() - bt_xform_from.getOrigin()).fuzzyZero()) {
shape->destroy_bt_shape(btShape);
return false;
}