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Propagate shortcuts to SubViewports
`push_unhandled_input` no longer propagates events to `SubViewports`.
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@@ -62,7 +62,7 @@ class ShortcutBin : public Node {
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if (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventShortcut>(p_event.ptr())) {
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// HACK: Propagate the window input to the editor main window to handle global shortcuts.
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grandparent_window->push_unhandled_input(p_event);
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grandparent_window->push_input(p_event);
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if (grandparent_window->is_input_handled()) {
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get_viewport()->set_input_as_handled();
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