You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Speed up signal disconnects in the editor
This commit is contained in:
@@ -1522,6 +1522,18 @@ int Object::get_persistent_signal_connection_count() const {
|
||||
return count;
|
||||
}
|
||||
|
||||
uint32_t Object::get_signal_connection_flags(const StringName &p_name, const Callable &p_callable) const {
|
||||
OBJ_SIGNAL_LOCK
|
||||
const SignalData *signal_data = signal_map.getptr(p_name);
|
||||
if (signal_data) {
|
||||
const SignalData::Slot *slot = signal_data->slot_map.getptr(p_callable);
|
||||
if (slot) {
|
||||
return slot->conn.flags;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Object::get_signals_connected_to_this(List<Connection> *p_connections) const {
|
||||
OBJ_SIGNAL_LOCK
|
||||
|
||||
|
||||
@@ -973,6 +973,7 @@ public:
|
||||
DEBUG_VIRTUAL void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const;
|
||||
DEBUG_VIRTUAL void get_all_signal_connections(List<Connection> *p_connections) const;
|
||||
DEBUG_VIRTUAL int get_persistent_signal_connection_count() const;
|
||||
DEBUG_VIRTUAL uint32_t get_signal_connection_flags(const StringName &p_name, const Callable &p_callable) const;
|
||||
DEBUG_VIRTUAL void get_signals_connected_to_this(List<Connection> *p_connections) const;
|
||||
|
||||
DEBUG_VIRTUAL Error connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags = 0);
|
||||
|
||||
@@ -4191,6 +4191,11 @@ int Node::get_persistent_signal_connection_count() const {
|
||||
return Object::get_persistent_signal_connection_count();
|
||||
}
|
||||
|
||||
uint32_t Node::get_signal_connection_flags(const StringName &p_signal, const Callable &p_callable) const {
|
||||
ERR_THREAD_GUARD_V(0);
|
||||
return Object::get_signal_connection_flags(p_signal, p_callable);
|
||||
}
|
||||
|
||||
void Node::get_signals_connected_to_this(List<Connection> *p_connections) const {
|
||||
ERR_THREAD_GUARD;
|
||||
Object::get_signals_connected_to_this(p_connections);
|
||||
@@ -4214,14 +4219,13 @@ void Node::disconnect(const StringName &p_signal, const Callable &p_callable) {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
// Already under thread guard, don't check again.
|
||||
int old_connection_count = Object::get_persistent_signal_connection_count();
|
||||
uint32_t connection_flags = Object::get_signal_connection_flags(p_signal, p_callable);
|
||||
#endif
|
||||
|
||||
Object::disconnect(p_signal, p_callable);
|
||||
[[maybe_unused]] bool changed = Object::_disconnect(p_signal, p_callable);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
int new_connection_count = Object::get_persistent_signal_connection_count();
|
||||
if (old_connection_count != new_connection_count) {
|
||||
if (changed && connection_flags & CONNECT_PERSIST) {
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -875,6 +875,7 @@ public:
|
||||
virtual void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const override;
|
||||
virtual void get_all_signal_connections(List<Connection> *p_connections) const override;
|
||||
virtual int get_persistent_signal_connection_count() const override;
|
||||
virtual uint32_t get_signal_connection_flags(const StringName &p_name, const Callable &p_callable) const override;
|
||||
virtual void get_signals_connected_to_this(List<Connection> *p_connections) const override;
|
||||
|
||||
virtual Error connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags = 0) override;
|
||||
|
||||
Reference in New Issue
Block a user