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Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Bind correct default resource type in GI
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@@ -3352,7 +3352,11 @@ void GI::init(RendererSceneSkyRD *p_sky) {
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 0;
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
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if (p_sky->sky_use_cubemap_array) {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE));
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
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}
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uniforms.push_back(u);
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}
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{
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