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Merge pull request #62834 from RandomShaper/fix_vk_sky_error

Bind correct default resource type in GI
This commit is contained in:
Rémi Verschelde
2022-07-18 23:39:21 +02:00
committed by GitHub
3 changed files with 37 additions and 4 deletions

View File

@@ -3352,7 +3352,11 @@ void GI::init(RendererSceneSkyRD *p_sky) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
if (p_sky->sky_use_cubemap_array) {
u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE));
} else {
u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
}
uniforms.push_back(u);
}
{