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Make conversions from LocalVector to Vector explicit.
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@@ -172,7 +172,7 @@ void EditorExportPlatformWeb::_fix_html(Vector<uint8_t> &p_html, const Ref<Edito
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replaces["$GODOT_CONFIG"] = str_config;
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replaces["$GODOT_SPLASH_COLOR"] = "#" + Color(get_project_setting(p_preset, "application/boot_splash/bg_color")).to_html(false);
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LocalVector<String> godot_splash_classes;
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Vector<String> godot_splash_classes;
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godot_splash_classes.push_back("show-image--" + String(get_project_setting(p_preset, "application/boot_splash/show_image")));
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godot_splash_classes.push_back("fullsize--" + String(get_project_setting(p_preset, "application/boot_splash/fullsize")));
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godot_splash_classes.push_back("use-filter--" + String(get_project_setting(p_preset, "application/boot_splash/use_filter")));
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