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UDP Fixes

-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
This commit is contained in:
Juan Linietsky
2014-11-13 00:53:12 -03:00
parent d02953c596
commit abbea4d945
29 changed files with 365 additions and 71 deletions

View File

@@ -544,6 +544,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_PTR0R(Image,get_used_rect);
VCALL_PTR3R(Image,brushed);
VCALL_PTR1R(Image,load);
VCALL_PTR1R(Image,save_png);
VCALL_PTR3(Image,brush_transfer);
VCALL_PTR1R(Image,get_rect);
VCALL_PTR1R(Image,compressed);
@@ -1326,6 +1327,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC4(IMAGE, NIL, Image, put_pixel, INT, "x", INT, "y", COLOR, "color", INT, "mipmap_level", varray(0));
ADDFUNC3(IMAGE, IMAGE, Image, brushed, IMAGE, "src", IMAGE, "brush", VECTOR2, "pos", varray(0));
ADDFUNC1(IMAGE, INT, Image, load, STRING, "path", varray(0));
ADDFUNC1(IMAGE, INT, Image, save_png, STRING, "path", varray(0));
ADDFUNC3(IMAGE, NIL, Image, brush_transfer, IMAGE, "src", IMAGE, "brush", VECTOR2, "pos", varray(0));
ADDFUNC0(IMAGE, RECT2, Image, get_used_rect, varray(0));
ADDFUNC1(IMAGE, IMAGE, Image, get_rect, RECT2, "area", varray(0));