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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

-fixes to navigation, so edge-merging is more flexible on conflict

-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
This commit is contained in:
Juan Linietsky
2015-06-01 19:42:34 -03:00
parent 07a466f6e6
commit ab99671bb8
12 changed files with 611 additions and 55 deletions

View File

@@ -4229,8 +4229,9 @@ EditorNode::EditorNode() {
editor_import_export->add_import_plugin( Ref<EditorTextureImportPlugin>( memnew(EditorTextureImportPlugin(this,EditorTextureImportPlugin::MODE_TEXTURE_2D) )));
editor_import_export->add_import_plugin( Ref<EditorTextureImportPlugin>( memnew(EditorTextureImportPlugin(this,EditorTextureImportPlugin::MODE_TEXTURE_3D) )));
editor_import_export->add_import_plugin( Ref<EditorTextureImportPlugin>( memnew(EditorTextureImportPlugin(this,EditorTextureImportPlugin::MODE_ATLAS) )));
editor_import_export->add_import_plugin( Ref<EditorTextureImportPlugin>( memnew(EditorTextureImportPlugin(this,EditorTextureImportPlugin::MODE_LARGE) )));
editor_import_export->add_import_plugin( Ref<EditorTextureImportPlugin>( memnew(EditorTextureImportPlugin(this,EditorTextureImportPlugin::MODE_TEXTURE_3D) )));
Ref<EditorSceneImportPlugin> _scene_import = memnew(EditorSceneImportPlugin(this) );
Ref<EditorSceneImporterCollada> _collada_import = memnew( EditorSceneImporterCollada);
_scene_import->add_importer(_collada_import);