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ProjectManager: Also set gl_compatibility for mobile override

It's a bit hacky as the choice mainly impacts the main setting, but there are
pre-existing overrides which supersede it. We should treat this checkbox as
the highest allowed rendering method, and replace the ones which would be
higher end (here replace `mobile` with the chosen `gl_compatibility`).
This commit is contained in:
Rémi Verschelde
2023-02-10 15:45:47 +01:00
parent cac4cda89b
commit ab56e79a6a

View File

@@ -510,6 +510,8 @@ private:
ProjectSettings::CustomMap initial_settings; ProjectSettings::CustomMap initial_settings;
// Be sure to change this code if/when renderers are changed. // Be sure to change this code if/when renderers are changed.
// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
// and "gl_compatibility" for the web override.
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method")); String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
initial_settings["rendering/renderer/rendering_method"] = renderer_type; initial_settings["rendering/renderer/rendering_method"] = renderer_type;
@@ -522,6 +524,8 @@ private:
project_features.push_back("Mobile"); project_features.push_back("Mobile");
} else if (renderer_type == "gl_compatibility") { } else if (renderer_type == "gl_compatibility") {
project_features.push_back("GL Compatibility"); project_features.push_back("GL Compatibility");
// Also change the default rendering method for the mobile override.
initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility";
} else { } else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub."); WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
} }