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@@ -3759,9 +3759,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
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rb->sdfgi->update_light();
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}
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if (p_voxel_gi_instances.size()) {
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gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
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}
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gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
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}
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render_state.depth_prepass_used = false;
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