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Fix incorrect updating global uniform buffer
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@@ -9234,7 +9234,7 @@ void RendererStorageRD::_update_global_variables() {
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for (uint32_t i = 0; i < total_regions; i++) {
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for (uint32_t i = 0; i < total_regions; i++) {
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if (global_variables.buffer_dirty_regions[i]) {
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if (global_variables.buffer_dirty_regions[i]) {
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RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
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RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]);
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global_variables.buffer_dirty_regions[i] = false;
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global_variables.buffer_dirty_regions[i] = false;
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}
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}
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