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Performance improvements for GLES2 CPU blendshapes
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@@ -101,7 +101,7 @@ public:
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Vector<RID> reflection_probe_instances;
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Vector<RID> gi_probe_instances;
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Vector<float> blend_values;
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PoolVector<float> blend_values;
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VS::ShadowCastingSetting cast_shadows;
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@@ -284,6 +284,9 @@ public:
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virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0;
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virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
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virtual void mesh_set_blend_shape_values(RID p_mesh, PoolVector<float> p_values) = 0;
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virtual PoolVector<float> mesh_get_blend_shape_values(RID p_mesh) const = 0;
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virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
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virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
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