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GDScript: Ensure correct caching of cyclic references
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@@ -339,17 +339,6 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
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}
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Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) {
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Ref<GDScript> uncached_script = get_full_script_no_resource_cache(p_path, r_error, p_owner, p_update_from_disk);
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// Resources don't know whether they are cached, so using `set_path()` after `set_path_cache()` does not add the resource to the cache if the path is the same.
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// We reset the cached path from `get_shallow_script()` so that the subsequent call to `set_path()` caches everything correctly.
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uncached_script->set_path_cache(String());
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uncached_script->set_path(p_path, true);
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return uncached_script;
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}
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Ref<GDScript> GDScriptCache::get_full_script_no_resource_cache(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) {
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MutexLock lock(singleton->mutex);
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if (!p_owner.is_empty() && p_path != p_owner) {
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@@ -403,6 +392,12 @@ Ref<GDScript> GDScriptCache::get_full_script_no_resource_cache(const String &p_p
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singleton->full_gdscript_cache[p_path] = script;
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singleton->shallow_gdscript_cache.erase(p_path);
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// Add the script to the resource cache. Usually ResourceLoader would take care of it, but cyclic references can break that sometimes so we do it ourselves.
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// Resources don't know whether they are cached, so using `set_path()` after `set_path_cache()` does not add the resource to the cache if the path is the same.
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// We reset the cached path from `get_shallow_script()` so that the subsequent call to `set_path()` caches everything correctly.
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script->set_path_cache(String());
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script->set_path(p_path, true);
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return script;
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}
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