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Add metadata for char16_t and char32_t

We don't seem to expose any API that uses `char16_t` yet, but I added it anyway since we make the type info for it.

I didn't add anything for `wchar_t` because we are not making a type info so maybe we don't have a need for it yet, it could be added in the future.

To prevent breaking compatibility with the C# bindings, we ignore the `char32_t` metadata and still use `System.Int64`.
This commit is contained in:
Raul Santos
2024-08-10 16:45:35 +02:00
parent 97ef3c8372
commit aaffab8afb
4 changed files with 15 additions and 5 deletions

View File

@@ -88,7 +88,7 @@ static String get_property_info_type_name(const PropertyInfo &p_info) {
}
static String get_type_meta_name(const GodotTypeInfo::Metadata metadata) {
static const char *argmeta[11] = { "none", "int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64", "float", "double" };
static const char *argmeta[13] = { "none", "int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64", "float", "double", "char16", "char32" };
return argmeta[metadata];
}