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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

i18n: Make property paths and sections translatable

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Haoyu Qiu
2022-02-28 20:06:31 +08:00
parent cf970aab26
commit aaff2e3982
8 changed files with 276 additions and 47 deletions

View File

@@ -80,6 +80,7 @@
#include "editor/editor_log.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_run_native.h"
@@ -5771,6 +5772,9 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
}
EditorNode::EditorNode() {
EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
add_child(epnp);
Input::get_singleton()->set_use_accumulated_input(true);
Resource::_get_local_scene_func = _resource_get_edited_scene;
@@ -5970,6 +5974,7 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);
EDITOR_DEF("interface/editor/update_vital_only", false);
EDITOR_DEF("interface/editor/translate_properties", true);
EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false);
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);