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Close built-in shaders when closing scene

This commit is contained in:
kobewi
2023-04-09 20:43:55 +02:00
parent e684d126ed
commit aaf02ec04a
6 changed files with 40 additions and 5 deletions

View File

@@ -482,6 +482,7 @@ class ScriptEditor : public PanelContainer {
void _on_find_in_files_modified_files(PackedStringArray paths);
static void _open_script_request(const String &p_path);
void _close_builtin_scripts_from_scene(const String &p_scene);
static ScriptEditor *script_editor;
@@ -523,8 +524,6 @@ public:
void notify_script_close(const Ref<Script> &p_script);
void notify_script_changed(const Ref<Script> &p_script);
void close_builtin_scripts_from_scene(const String &p_scene);
void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
void update_doc(const String &p_name);
void clear_docs_from_script(const Ref<Script> &p_script);