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Close built-in shaders when closing scene
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@@ -482,6 +482,7 @@ class ScriptEditor : public PanelContainer {
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void _on_find_in_files_modified_files(PackedStringArray paths);
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static void _open_script_request(const String &p_path);
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void _close_builtin_scripts_from_scene(const String &p_scene);
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static ScriptEditor *script_editor;
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@@ -523,8 +524,6 @@ public:
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void notify_script_close(const Ref<Script> &p_script);
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void notify_script_changed(const Ref<Script> &p_script);
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void close_builtin_scripts_from_scene(const String &p_scene);
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void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
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void update_doc(const String &p_name);
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void clear_docs_from_script(const Ref<Script> &p_script);
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