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Close built-in shaders when closing scene

This commit is contained in:
kobewi
2023-04-09 20:43:55 +02:00
parent e684d126ed
commit aaf02ec04a
6 changed files with 40 additions and 5 deletions

View File

@@ -6548,6 +6548,7 @@ void EditorNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "path")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
ADD_SIGNAL(MethodInfo("scene_changed"));
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "path")));
}
static Node *_resource_get_edited_scene() {