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Close built-in shaders when closing scene
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@@ -6548,6 +6548,7 @@ void EditorNode::_bind_methods() {
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ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "path")));
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ADD_SIGNAL(MethodInfo("project_settings_changed"));
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ADD_SIGNAL(MethodInfo("scene_changed"));
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ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "path")));
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}
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static Node *_resource_get_edited_scene() {
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