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Add a Movie Quit On Finish property to AnimationPlayer

This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.

This can be used to create videos that stop at a specified time
without having to write any script.

A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.

A method was also added to get the path to the output file from the
scripting API.
This commit is contained in:
Hugo Locurcio
2022-06-26 01:38:20 +02:00
parent 03987738aa
commit aaeb60eafc
10 changed files with 88 additions and 10 deletions

View File

@@ -181,7 +181,6 @@ static bool debug_navigation = false;
static int frame_delay = 0;
static bool disable_render_loop = false;
static int fixed_fps = -1;
static String write_movie_path;
static MovieWriter *movie_writer = nullptr;
static bool disable_vsync = false;
static bool print_fps = false;
@@ -1162,7 +1161,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
} else if (I->get() == "--write-movie") {
if (I->next()) {
write_movie_path = I->next()->get();
Engine::get_singleton()->set_write_movie_path(I->next()->get());
N = I->next()->next();
if (fixed_fps == -1) {
fixed_fps = 60;
@@ -1512,7 +1511,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
audio_driver_idx = 0;
}
if (write_movie_path != String()) {
if (Engine::get_singleton()->get_write_movie_path() != String()) {
// Always use dummy driver for audio driver (which is last), also in no threaded mode.
audio_driver_idx = AudioDriverManager::get_driver_count() - 1;
AudioDriverDummy::get_dummy_singleton()->set_use_threads(false);
@@ -1609,7 +1608,7 @@ error:
display_driver = "";
audio_driver = "";
tablet_driver = "";
write_movie_path = "";
Engine::get_singleton()->set_write_movie_path(String());
project_path = "";
args.clear();
@@ -1784,11 +1783,11 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
rendering_server->set_print_gpu_profile(true);
}
if (write_movie_path != String()) {
movie_writer = MovieWriter::find_writer_for_file(write_movie_path);
if (Engine::get_singleton()->get_write_movie_path() != String()) {
movie_writer = MovieWriter::find_writer_for_file(Engine::get_singleton()->get_write_movie_path());
if (movie_writer == nullptr) {
ERR_PRINT("Can't find movie writer for file type, aborting: " + write_movie_path);
write_movie_path = String();
ERR_PRINT("Can't find movie writer for file type, aborting: " + Engine::get_singleton()->get_write_movie_path());
Engine::get_singleton()->set_write_movie_path(String());
}
}
@@ -2724,7 +2723,7 @@ bool Main::start() {
OS::get_singleton()->set_main_loop(main_loop);
if (movie_writer) {
movie_writer->begin(DisplayServer::get_singleton()->window_get_size(), fixed_fps, write_movie_path);
movie_writer->begin(DisplayServer::get_singleton()->window_get_size(), fixed_fps, Engine::get_singleton()->get_write_movie_path());
}
if (minimum_time_msec) {