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Fix various typos with codespell

Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>

(cherry picked from commit faaf27f284)
This commit is contained in:
Rémi Verschelde
2023-08-07 12:59:23 +02:00
parent 78fe0e47b1
commit aae20e5b10
42 changed files with 64 additions and 66 deletions

View File

@@ -794,7 +794,7 @@ bool OpenXRAPI::create_swapchains() {
Also Godot only creates a swapchain for the main output.
OpenXR will require us to create swapchains as the render target for additional viewports if we want to use the layer system
to optimize text rendering and background rendering as OpenXR may choose to re-use the results for reprojection while we're
to optimize text rendering and background rendering as OpenXR may choose to reuse the results for reprojection while we're
already rendering the next frame.
Finally an area we need to expand upon is that Foveated rendering is only enabled for the swap chain we create,
@@ -1667,7 +1667,7 @@ bool OpenXRAPI::process() {
}
bool OpenXRAPI::acquire_image(OpenXRSwapChainInfo &p_swapchain) {
ERR_FAIL_COND_V(p_swapchain.image_acquired, true); // this was not released when it should be, error out and re-use...
ERR_FAIL_COND_V(p_swapchain.image_acquired, true); // This was not released when it should be, error out and reuse...
XrResult result;
XrSwapchainImageAcquireInfo swapchain_image_acquire_info = {