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PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position
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@@ -97,6 +97,7 @@ void PhysicsDirectBodyState2DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_local_velocity_at_position, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
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