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Fix some code found by Coverity Scan and PVS Studio
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@@ -967,7 +967,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
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bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) {
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bool valid = false;
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DataType ret_type;
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DataType ret_type = TYPE_VOID;
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switch (p_op->op) {
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case OP_EQUAL:
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@@ -3059,7 +3059,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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String ident = identifier;
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bool ok = true;
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DataType member_type;
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DataType member_type = TYPE_VOID;
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switch (dt) {
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case TYPE_BVEC2:
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case TYPE_IVEC2:
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