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Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing - Implements pre-transformed Swapchain so that Godot's compositor is in charge of rotating the screen instead of Android's compositor (performance optimization for phones that don't have HW rotator) ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. Changes from original PR: - Removed "display/window/frame_pacing/android/target_frame_rate" option to use Engine::get_max_fps instead. - Target framerate can be changed at runtime using Engine::set_max_fps. - Swappy is enabled by default. - Added documentation. - enable_auto_swap setting is replaced with swappy_mode.
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@@ -456,6 +456,10 @@ public:
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// Retrieve the format used by the swap chain's framebuffers.
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virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) = 0;
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// Tells the swapchain the max_fps so it can use the proper frame pacing.
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// Android uses this with Swappy library. Some implementations or platforms may ignore this hint.
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virtual void swap_chain_set_max_fps(SwapChainID p_swap_chain, int p_max_fps) {}
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// Wait until all rendering associated to the swap chain is finished before deleting it.
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virtual void swap_chain_free(SwapChainID p_swap_chain) = 0;
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