1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-04 17:04:49 +00:00

Add Swappy & Pre-Transformed Swapchain

- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
This commit is contained in:
Matias N. Goldberg
2024-05-05 19:15:56 -03:00
parent 92e51fca72
commit aaa0e2fddf
23 changed files with 1064 additions and 14 deletions

View File

@@ -1421,6 +1421,8 @@ public:
Error initialize(RenderingContextDriver *p_context, DisplayServer::WindowID p_main_window = DisplayServer::INVALID_WINDOW_ID);
void finalize();
void _set_max_fps(int p_max_fps);
void free(RID p_id);
/****************/