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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup

Additional cleanup of bone editors
This commit is contained in:
Rémi Verschelde
2023-08-17 11:19:44 +02:00

View File

@@ -52,10 +52,8 @@
#include "scene/scene_string_names.h"
void BoneTransformEditor::create_editors() {
const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
section = memnew(EditorInspectorSection);
section->setup("trf_properties", label, this, section_color, true);
section->setup("trf_properties", label, this, Color(0.0f, 0.0f, 0.0f), true);
section->unfold();
add_child(section);
@@ -94,7 +92,7 @@ void BoneTransformEditor::create_editors() {
// Transform/Matrix section.
rest_section = memnew(EditorInspectorSection);
rest_section->setup("trf_properties_transform", "Rest", this, section_color, true);
rest_section->setup("trf_properties_transform", "Rest", this, Color(0.0f, 0.0f, 0.0f), true);
section->get_vbox()->add_child(rest_section);
// Transform/Matrix property.
@@ -107,8 +105,10 @@ void BoneTransformEditor::create_editors() {
void BoneTransformEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
create_editors();
case NOTIFICATION_THEME_CHANGED: {
const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
section->set_bg_color(section_color);
rest_section->set_bg_color(section_color);
} break;
}
}
@@ -128,6 +128,7 @@ void BoneTransformEditor::_value_changed(const String &p_property, Variant p_val
BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
skeleton(p_skeleton) {
create_editors();
}
void BoneTransformEditor::set_keyable(const bool p_keyable) {