You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Round 2: Fix mesh library remove selected item menu option
Previous pr: #46435 Fixes: #45969
This commit is contained in:
@@ -232,8 +232,8 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
|
|||||||
} break;
|
} break;
|
||||||
case MENU_OPTION_REMOVE_ITEM: {
|
case MENU_OPTION_REMOVE_ITEM: {
|
||||||
String p = InspectorDock::get_inspector_singleton()->get_selected_path();
|
String p = InspectorDock::get_inspector_singleton()->get_selected_path();
|
||||||
if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 2) {
|
if (p.begins_with("item") && p.get_slice_count("/") >= 2) {
|
||||||
to_erase = p.get_slice("/", 3).to_int();
|
to_erase = p.get_slice("/", 1).to_int();
|
||||||
cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase));
|
cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase));
|
||||||
cd_remove->popup_centered(Size2(300, 60));
|
cd_remove->popup_centered(Size2(300, 60));
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user