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Prompt editor restart when reflection probe size is updated

Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
This commit is contained in:
clayjohn
2025-08-01 00:12:32 -07:00
parent 8d8041bd4d
commit aa8bc0b56d
6 changed files with 5 additions and 22 deletions

View File

@@ -1169,11 +1169,7 @@ void LightStorage::reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_
}
void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_NULL(reflection_probe);
ERR_FAIL_COND(p_resolution < 32);
reflection_probe->resolution = p_resolution;
WARN_PRINT_ONCE("reflection_probe_set_resolution is not available in Godot 4. ReflectionProbe size is configured in the project settings with the rendering/reflections/reflection_atlas/reflection_size setting.");
}
void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
@@ -1259,13 +1255,6 @@ float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
return reflection_probe->mesh_lod_threshold;
}
int LightStorage::reflection_probe_get_resolution(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_NULL_V(reflection_probe, 0);
return reflection_probe->resolution;
}
float LightStorage::reflection_probe_get_baked_exposure(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_NULL_V(reflection_probe, 1.0);

View File

@@ -220,7 +220,6 @@ private:
struct ReflectionProbe {
RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
int resolution = 256;
float intensity = 1.0;
float blend_distance = 1.0;
RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
@@ -864,7 +863,6 @@ public:
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
int reflection_probe_get_resolution(RID p_probe) const;
float reflection_probe_get_baked_exposure(RID p_probe) const;
virtual bool reflection_probe_renders_shadows(RID p_probe) const override;