You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Update documentation to reflect HTML5 limitations.
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
<description>
|
||||
This class implements a WebSocket server that can also support the high-level multiplayer API.
|
||||
After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
|
||||
[b]Note:[/b] This class will not work in HTML5 exports due to browser restrictions.
|
||||
[b]Note:[/b] Not available in HTML5 exports.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
||||
Reference in New Issue
Block a user