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Fix for #6158. Converting Vector2 to Size2 for scaling functions.

This commit is contained in:
anneomcl
2016-09-19 21:36:24 -07:00
parent c05ff0577f
commit aa5ade834c
9 changed files with 39 additions and 52 deletions

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@@ -475,18 +475,18 @@ Matrix32::Matrix32(real_t p_rot, const Vector2& p_pos) {
elements[2]=p_pos; elements[2]=p_pos;
} }
Vector2 Matrix32::get_scale() const { Size2 Matrix32::get_scale() const {
return Vector2( elements[0].length(), elements[1].length() ); return Size2( elements[0].length(), elements[1].length() );
} }
void Matrix32::scale(const Vector2& p_scale) { void Matrix32::scale(const Size2& p_scale) {
elements[0]*=p_scale; elements[0]*=p_scale;
elements[1]*=p_scale; elements[1]*=p_scale;
elements[2]*=p_scale; elements[2]*=p_scale;
} }
void Matrix32::scale_basis(const Vector2& p_scale) { void Matrix32::scale_basis(const Size2& p_scale) {
elements[0]*=p_scale; elements[0]*=p_scale;
elements[1]*=p_scale; elements[1]*=p_scale;
@@ -501,7 +501,6 @@ void Matrix32::translate( const Vector2& p_translation ) {
elements[2]+=basis_xform(p_translation); elements[2]+=basis_xform(p_translation);
} }
void Matrix32::orthonormalize() { void Matrix32::orthonormalize() {
// Gram-Schmidt Process // Gram-Schmidt Process
@@ -550,11 +549,6 @@ void Matrix32::operator*=(const Matrix32& p_transform) {
elements[2] = xform(p_transform.elements[2]); elements[2] = xform(p_transform.elements[2]);
float x0,x1,y0,y1; float x0,x1,y0,y1;
/*
x0 = p_transform.tdotx(elements[0]);
x1 = p_transform.tdoty(elements[0]);
y0 = p_transform.tdotx(elements[1]);
y1 = p_transform.tdoty(elements[1]);*/
x0 = tdotx(p_transform.elements[0]); x0 = tdotx(p_transform.elements[0]);
x1 = tdoty(p_transform.elements[0]); x1 = tdoty(p_transform.elements[0]);
@@ -576,7 +570,7 @@ Matrix32 Matrix32::operator*(const Matrix32& p_transform) const {
} }
Matrix32 Matrix32::scaled(const Vector2& p_scale) const { Matrix32 Matrix32::scaled(const Size2& p_scale) const {
Matrix32 copy=*this; Matrix32 copy=*this;
copy.scale(p_scale); copy.scale(p_scale);
@@ -584,7 +578,7 @@ Matrix32 Matrix32::scaled(const Vector2& p_scale) const {
} }
Matrix32 Matrix32::basis_scaled(const Vector2& p_scale) const { Matrix32 Matrix32::basis_scaled(const Size2& p_scale) const {
Matrix32 copy=*this; Matrix32 copy=*this;
copy.scale_basis(p_scale); copy.scale_basis(p_scale);
@@ -629,8 +623,8 @@ Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) cons
real_t r1 = get_rotation(); real_t r1 = get_rotation();
real_t r2 = p_transform.get_rotation(); real_t r2 = p_transform.get_rotation();
Vector2 s1 = get_scale(); Size2 s1 = get_scale();
Vector2 s2 = p_transform.get_scale(); Size2 s2 = p_transform.get_scale();
//slerp rotation //slerp rotation
Vector2 v1(Math::cos(r1), Math::sin(r1)); Vector2 v1(Math::cos(r1), Math::sin(r1));

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@@ -553,10 +553,8 @@ struct Rect2i {
struct Matrix32 { struct Matrix32 {
Vector2 elements[3]; Vector2 elements[3];
_FORCE_INLINE_ float tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; } _FORCE_INLINE_ float tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
_FORCE_INLINE_ float tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; } _FORCE_INLINE_ float tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
@@ -577,26 +575,25 @@ struct Matrix32 {
_FORCE_INLINE_ void set_rotation_and_scale(real_t p_phi,const Size2& p_scale); _FORCE_INLINE_ void set_rotation_and_scale(real_t p_phi,const Size2& p_scale);
void rotate(real_t p_phi); void rotate(real_t p_phi);
void scale(const Vector2& p_scale); void scale(const Size2& p_scale);
void scale_basis(const Vector2& p_scale); void scale_basis(const Size2& p_scale);
void translate( real_t p_tx, real_t p_ty); void translate( real_t p_tx, real_t p_ty);
void translate( const Vector2& p_translation ); void translate( const Vector2& p_translation );
float basis_determinant() const; float basis_determinant() const;
Vector2 get_scale() const; Size2 get_scale() const;
_FORCE_INLINE_ const Vector2& get_origin() const { return elements[2]; } _FORCE_INLINE_ const Vector2& get_origin() const { return elements[2]; }
_FORCE_INLINE_ void set_origin(const Vector2& p_origin) { elements[2]=p_origin; } _FORCE_INLINE_ void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
Matrix32 scaled(const Vector2& p_scale) const; Matrix32 scaled(const Size2& p_scale) const;
Matrix32 basis_scaled(const Vector2& p_scale) const; Matrix32 basis_scaled(const Size2& p_scale) const;
Matrix32 translated(const Vector2& p_offset) const; Matrix32 translated(const Vector2& p_offset) const;
Matrix32 rotated(float p_phi) const; Matrix32 rotated(float p_phi) const;
Matrix32 untranslated() const; Matrix32 untranslated() const;
void orthonormalize(); void orthonormalize();
Matrix32 orthonormalized() const; Matrix32 orthonormalized() const;
@@ -615,7 +612,6 @@ struct Matrix32 {
_FORCE_INLINE_ Rect2 xform(const Rect2& p_vec) const; _FORCE_INLINE_ Rect2 xform(const Rect2& p_vec) const;
_FORCE_INLINE_ Rect2 xform_inv(const Rect2& p_vec) const; _FORCE_INLINE_ Rect2 xform_inv(const Rect2& p_vec) const;
operator String() const; operator String() const;
Matrix32(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { Matrix32(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
@@ -630,7 +626,6 @@ struct Matrix32 {
Matrix32(real_t p_rot, const Vector2& p_pos); Matrix32(real_t p_rot, const Vector2& p_pos);
Matrix32() { elements[0][0]=1.0; elements[1][1]=1.0; } Matrix32() { elements[0][0]=1.0; elements[1][1]=1.0; }
}; };
bool Rect2::intersects_transformed(const Matrix32& p_xform, const Rect2& p_rect) const { bool Rect2::intersects_transformed(const Matrix32& p_xform, const Rect2& p_rect) const {

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@@ -253,7 +253,7 @@ void Node2D::global_translate(const Vector2& p_amount) {
set_global_pos( get_global_pos() + p_amount ); set_global_pos( get_global_pos() + p_amount );
} }
void Node2D::scale(const Vector2& p_amount) { void Node2D::scale(const Size2& p_amount) {
set_scale( get_scale() * p_amount ); set_scale( get_scale() * p_amount );
} }

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@@ -79,7 +79,7 @@ public:
void move_y(float p_delta,bool p_scaled=false); void move_y(float p_delta,bool p_scaled=false);
void translate(const Vector2& p_amount); void translate(const Vector2& p_amount);
void global_translate(const Vector2& p_amount); void global_translate(const Vector2& p_amount);
void scale(const Vector2& p_amount); void scale(const Size2& p_amount);
Point2 get_pos() const; Point2 get_pos() const;
float get_rot() const; float get_rot() const;
@@ -110,8 +110,6 @@ public:
Matrix32 get_relative_transform_to_parent(const Node *p_parent) const; Matrix32 get_relative_transform_to_parent(const Node *p_parent) const;
Matrix32 get_transform() const; Matrix32 get_transform() const;
Node2D(); Node2D();

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@@ -288,12 +288,12 @@ float Polygon2D::_get_texture_rotationd() const{
} }
void Polygon2D::set_texture_scale(const Vector2& p_scale){ void Polygon2D::set_texture_scale(const Size2& p_scale){
tex_scale=p_scale; tex_scale=p_scale;
update(); update();
} }
Vector2 Polygon2D::get_texture_scale() const{ Size2 Polygon2D::get_texture_scale() const{
return tex_scale; return tex_scale;
} }

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@@ -40,7 +40,7 @@ class Polygon2D : public Node2D {
DVector<Color> vertex_colors; DVector<Color> vertex_colors;
Color color; Color color;
Ref<Texture> texture; Ref<Texture> texture;
Vector2 tex_scale; Size2 tex_scale;
Vector2 tex_ofs; Vector2 tex_ofs;
bool tex_tile; bool tex_tile;
float tex_rot; float tex_rot;
@@ -81,8 +81,8 @@ public:
void set_texture_rotation(float p_rot); void set_texture_rotation(float p_rot);
float get_texture_rotation() const; float get_texture_rotation() const;
void set_texture_scale(const Vector2& p_scale); void set_texture_scale(const Size2& p_scale);
Vector2 get_texture_scale() const; Size2 get_texture_scale() const;
void set_invert(bool p_rot); void set_invert(bool p_rot);
bool get_invert() const; bool get_invert() const;

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@@ -40,7 +40,7 @@ class CanvasLayer : public Node {
bool locrotscale_dirty; bool locrotscale_dirty;
Vector2 ofs; Vector2 ofs;
Vector2 scale; Size2 scale;
real_t rot; real_t rot;
int layer; int layer;
Matrix32 transform; Matrix32 transform;
@@ -81,8 +81,8 @@ public:
void set_rotationd(real_t p_degrees); void set_rotationd(real_t p_degrees);
real_t get_rotationd() const; real_t get_rotationd() const;
void set_scale(const Vector2& p_scale); void set_scale(const Size2& p_scale);
Vector2 get_scale() const; Size2 get_scale() const;
Ref<World2D> get_world_2d() const; Ref<World2D> get_world_2d() const;

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@@ -136,7 +136,7 @@ bool LineShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_en
return true; return true;
} }
real_t LineShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const { real_t LineShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
return 0; return 0;
} }
@@ -191,7 +191,7 @@ bool RayShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end
} }
real_t RayShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const { real_t RayShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
return 0; //rays are mass-less return 0; //rays are mass-less
} }
@@ -252,7 +252,7 @@ bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
return true; return true;
} }
real_t SegmentShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const { real_t SegmentShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
Vector2 s[2]={a*p_scale,b*p_scale}; Vector2 s[2]={a*p_scale,b*p_scale};
@@ -336,7 +336,7 @@ bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_
return true; return true;
} }
real_t CircleShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const { real_t CircleShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
return (radius*radius)*(p_scale.x*0.5+p_scale.y*0.5); return (radius*radius)*(p_scale.x*0.5+p_scale.y*0.5);
@@ -407,7 +407,7 @@ bool RectangleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2&
return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal); return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
} }
real_t RectangleShape2DSW::get_moment_of_inertia(float p_mass,const Vector2& p_scale) const { real_t RectangleShape2DSW::get_moment_of_inertia(float p_mass,const Size2& p_scale) const {
Vector2 he2=half_extents*2*p_scale; Vector2 he2=half_extents*2*p_scale;
return p_mass*he2.dot(he2)/12.0f; return p_mass*he2.dot(he2)/12.0f;
@@ -540,7 +540,7 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
return collided; //todo return collided; //todo
} }
real_t CapsuleShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const { real_t CapsuleShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
Vector2 he2=Vector2(radius*2,height+radius*2)*p_scale; Vector2 he2=Vector2(radius*2,height+radius*2)*p_scale;
return p_mass*he2.dot(he2)/12.0f; return p_mass*he2.dot(he2)/12.0f;
@@ -670,7 +670,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vect
return inters; //todo return inters; //todo
} }
real_t ConvexPolygonShape2DSW::get_moment_of_inertia(float p_mass,const Vector2& p_scale) const { real_t ConvexPolygonShape2DSW::get_moment_of_inertia(float p_mass,const Size2& p_scale) const {
Rect2 aabb; Rect2 aabb;
aabb.pos=points[0].pos*p_scale; aabb.pos=points[0].pos*p_scale;

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@@ -86,7 +86,7 @@ public:
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0; virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const=0; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const=0;
virtual void set_data(const Variant& p_data)=0; virtual void set_data(const Variant& p_data)=0;
virtual Variant get_data() const=0; virtual Variant get_data() const=0;
@@ -175,7 +175,7 @@ public:
virtual bool contains_point(const Vector2& p_point) const; virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
virtual void set_data(const Variant& p_data); virtual void set_data(const Variant& p_data);
virtual Variant get_data() const; virtual Variant get_data() const;
@@ -218,7 +218,7 @@ public:
virtual bool contains_point(const Vector2& p_point) const; virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
virtual void set_data(const Variant& p_data); virtual void set_data(const Variant& p_data);
virtual Variant get_data() const; virtual Variant get_data() const;
@@ -266,7 +266,7 @@ public:
virtual bool contains_point(const Vector2& p_point) const; virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
virtual void set_data(const Variant& p_data); virtual void set_data(const Variant& p_data);
virtual Variant get_data() const; virtual Variant get_data() const;
@@ -304,7 +304,7 @@ public:
virtual bool contains_point(const Vector2& p_point) const; virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
virtual void set_data(const Variant& p_data); virtual void set_data(const Variant& p_data);
virtual Variant get_data() const; virtual Variant get_data() const;
@@ -344,7 +344,7 @@ public:
virtual bool contains_point(const Vector2& p_point) const; virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
virtual void set_data(const Variant& p_data); virtual void set_data(const Variant& p_data);
virtual Variant get_data() const; virtual Variant get_data() const;
@@ -432,7 +432,7 @@ public:
virtual bool contains_point(const Vector2& p_point) const; virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
virtual void set_data(const Variant& p_data); virtual void set_data(const Variant& p_data);
virtual Variant get_data() const; virtual Variant get_data() const;
@@ -495,7 +495,7 @@ public:
virtual bool contains_point(const Vector2& p_point) const; virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
virtual void set_data(const Variant& p_data); virtual void set_data(const Variant& p_data);
virtual Variant get_data() const; virtual Variant get_data() const;
@@ -584,7 +584,7 @@ public:
virtual bool contains_point(const Vector2& p_point) const; virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const { return 0; } virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const { return 0; }
virtual void set_data(const Variant& p_data); virtual void set_data(const Variant& p_data);
virtual Variant get_data() const; virtual Variant get_data() const;