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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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@@ -475,18 +475,18 @@ Matrix32::Matrix32(real_t p_rot, const Vector2& p_pos) {
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elements[2]=p_pos;
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}
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Vector2 Matrix32::get_scale() const {
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Size2 Matrix32::get_scale() const {
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return Vector2( elements[0].length(), elements[1].length() );
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return Size2( elements[0].length(), elements[1].length() );
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}
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void Matrix32::scale(const Vector2& p_scale) {
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void Matrix32::scale(const Size2& p_scale) {
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elements[0]*=p_scale;
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elements[1]*=p_scale;
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elements[2]*=p_scale;
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}
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void Matrix32::scale_basis(const Vector2& p_scale) {
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void Matrix32::scale_basis(const Size2& p_scale) {
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elements[0]*=p_scale;
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elements[1]*=p_scale;
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@@ -501,7 +501,6 @@ void Matrix32::translate( const Vector2& p_translation ) {
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elements[2]+=basis_xform(p_translation);
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}
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void Matrix32::orthonormalize() {
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// Gram-Schmidt Process
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@@ -550,11 +549,6 @@ void Matrix32::operator*=(const Matrix32& p_transform) {
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elements[2] = xform(p_transform.elements[2]);
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float x0,x1,y0,y1;
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/*
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x0 = p_transform.tdotx(elements[0]);
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x1 = p_transform.tdoty(elements[0]);
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y0 = p_transform.tdotx(elements[1]);
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y1 = p_transform.tdoty(elements[1]);*/
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x0 = tdotx(p_transform.elements[0]);
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x1 = tdoty(p_transform.elements[0]);
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@@ -576,7 +570,7 @@ Matrix32 Matrix32::operator*(const Matrix32& p_transform) const {
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}
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Matrix32 Matrix32::scaled(const Vector2& p_scale) const {
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Matrix32 Matrix32::scaled(const Size2& p_scale) const {
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Matrix32 copy=*this;
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copy.scale(p_scale);
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@@ -584,7 +578,7 @@ Matrix32 Matrix32::scaled(const Vector2& p_scale) const {
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}
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Matrix32 Matrix32::basis_scaled(const Vector2& p_scale) const {
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Matrix32 Matrix32::basis_scaled(const Size2& p_scale) const {
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Matrix32 copy=*this;
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copy.scale_basis(p_scale);
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@@ -629,8 +623,8 @@ Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) cons
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real_t r1 = get_rotation();
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real_t r2 = p_transform.get_rotation();
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Vector2 s1 = get_scale();
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Vector2 s2 = p_transform.get_scale();
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Size2 s1 = get_scale();
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Size2 s2 = p_transform.get_scale();
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//slerp rotation
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Vector2 v1(Math::cos(r1), Math::sin(r1));
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