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Make keys deselected when keying property for animation to avoid crash

This commit is contained in:
Silc 'Tokage' Renew
2022-12-17 06:28:42 +09:00
parent aa8a899f52
commit aa133b60a1
2 changed files with 6 additions and 3 deletions

View File

@@ -153,9 +153,10 @@ void BoneTransformEditor::set_target(const String &p_prop) {
void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance) {
AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
if (!te->has_keying()) {
if (!te || !te->has_keying()) {
return;
}
te->_clear_selection();
PackedStringArray split = p_path.split("/");
if (split.size() == 3 && split[0] == "bones") {
int bone_idx = split[1].to_int();