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Store panels and docks singletons in their own classes

This commit is contained in:
trollodel
2021-11-17 21:08:55 +01:00
parent 8fc0dd9997
commit aa1102fc53
36 changed files with 228 additions and 213 deletions

View File

@@ -208,19 +208,19 @@ void CustomPropertyEditor::_menu_option(int p_which) {
} break;
case OBJ_MENU_NEW_SCRIPT: {
if (Object::cast_to<Node>(owner)) {
EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(Object::cast_to<Node>(owner), false);
SceneTreeDock::get_singleton()->open_script_dialog(Object::cast_to<Node>(owner), false);
}
} break;
case OBJ_MENU_EXTEND_SCRIPT: {
if (Object::cast_to<Node>(owner)) {
EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(Object::cast_to<Node>(owner), true);
SceneTreeDock::get_singleton()->open_script_dialog(Object::cast_to<Node>(owner), true);
}
} break;
case OBJ_MENU_SHOW_IN_FILE_SYSTEM: {
RES r = v;
FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock();
FileSystemDock *file_system_dock = FileSystemDock::get_singleton();
file_system_dock->navigate_to_path(r->get_path());
// Ensure that the FileSystem dock is visible.
TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
@@ -1256,7 +1256,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
if (owner->is_class("Node") && (v.get_type() == Variant::NODE_PATH) && Object::cast_to<Node>(owner)->has_node(v)) {
Node *target_node = Object::cast_to<Node>(owner)->get_node(v);
EditorNode::get_singleton()->get_editor_selection()->clear();
EditorNode::get_singleton()->get_scene_tree_dock()->set_selected(target_node);
SceneTreeDock::get_singleton()->set_selected(target_node);
}
hide();