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Store panels and docks singletons in their own classes
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@@ -337,9 +337,9 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Convert to Mesh2D"));
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ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false);
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ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false);
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ur->add_do_reference(mesh_instance);
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ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false);
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ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", mesh_instance, node, false, false);
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ur->add_undo_reference(node);
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ur->commit_action();
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}
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@@ -395,9 +395,9 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Convert to Polygon2D"));
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ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false);
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ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, polygon_2d_instance, true, false);
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ur->add_do_reference(polygon_2d_instance);
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ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false);
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ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", polygon_2d_instance, node, false, false);
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ur->add_undo_reference(node);
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ur->commit_action();
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}
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