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Store panels and docks singletons in their own classes

This commit is contained in:
trollodel
2021-11-17 21:08:55 +01:00
parent 8fc0dd9997
commit aa1102fc53
36 changed files with 228 additions and 213 deletions

View File

@@ -228,7 +228,7 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
mesh_library->create_item(mesh_library->get_last_unused_item_id());
} break;
case MENU_OPTION_REMOVE_ITEM: {
String p = editor->get_inspector()->get_selected_path();
String p = InspectorDock::get_inspector_singleton()->get_selected_path();
if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
to_erase = p.get_slice("/", 3).to_int();
cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase));